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Stonehearth mods localization iln
Stonehearth mods localization iln













stonehearth mods localization iln
  1. #STONEHEARTH MODS LOCALIZATION ILN MOD#
  2. #STONEHEARTH MODS LOCALIZATION ILN UPDATE#
  3. #STONEHEARTH MODS LOCALIZATION ILN CODE#
  4. #STONEHEARTH MODS LOCALIZATION ILN LICENSE#
  5. #STONEHEARTH MODS LOCALIZATION ILN WINDOWS#

#STONEHEARTH MODS LOCALIZATION ILN UPDATE#

STONEHEARTH MODS HEAL UPDATEĭas Update des Aufbauspiels verbessert die Performance, die Wegfindung, die Computerintelligenz und die Generierung der Spielwelt. Außerdem gibt es neue Werkbanken für die Herstellungsberufe, weitere Crafting-Rezepte, zusätzliche Tiere und 13 Musikstücke. Zudem kann das Spiel fortan leichter von der Community übersetzt werden.Ĭrafters now have new specialized workbenches which are required for crafting certain items. For example, in addition to the standard workbenches we now have the Weaver Loom and Spinning Wheel, Blacksmith Forge and Anvil, Cook Stone Mill Grinder, Oven, and Cauldron, Carpenter Toolbench, and Mason Pedestal. Workbenches are created using the crafting UI just like any other craftable item. After the workbench is created, you place it just like any other placeable item.

#STONEHEARTH MODS LOCALIZATION ILN MOD#

mod is completely compatible with Stonehearths localization, it is in.

#STONEHEARTH MODS LOCALIZATION ILN LICENSE#

You can place multiple workbenches of the same type, and the crafting queue is now shared between all crafters of the same profession. With this Stonehearth mod, you can set up a large tavern where everyone can gather together for some good food and company. This mod and all its contents are under a GNU GPL 3.0 license and may be used. For example, if you have two weavers, they will both use the same Loom (or multiple Looms) to weave cloth. The crafting UI also has an ‘Orders’ tab that shows details of all the crafting orders and what might be blocking an order from being fulfilled. You can access the crafting UI from a selected crafter, a selected workbench, or from the new crafters button on the game’s button bar. The world has a new look! Huge mountain ranges and large bodies of water are now the norm, and multi-layer detailing can be seen on the side of foothills and mountains. Pine trees have also been added to the world. The world generation parameters are now fully moddable from json files which will enable the creation of new biomes. Stonehearth has been internationalized! After installing a localization mod, you can change the language on the Settings->System menu. The localized strings are now in a single file to simplify translation. See ‘startermod_locale’ on Github for more information. The bug causing hearthlings to repeatedly pick up and put down items has been fixed. Also, we have made big improvements to the pathfinding algorithms which should significantly improve the idle hearthling problem. Please let us know how it works in your new towns. To help manage performance, we’ve also added a slider to Settings->Gameplay, which allows you to control the maximum number of citizens in a town. If you are experiencing idle hearthling or other performance issues, try lowering this limit. Rabbits, poyos, and sheep… oh my! The shepherd can now raise multiple types of animals.

#STONEHEARTH MODS LOCALIZATION ILN WINDOWS#

Fixed frozen hearthlings when picking up ghosted items.įixed bug placing doors and windows in invalid locations.Fixed assertion errors when building and tearing down ladders.Improved scaffolding logic for complex buildings.Fixed bug computing 2nd story floor dependencies which could result in a structure becoming unbuildable.Teardown ladders after scaffolding to give hearthlings a chance to get off the roof before becoming stranded.Added and updated a number of cook and carpenter recipes including corn bread, poyo pot pie, roast poyo, fried eggs, and omelettes.Oak tree saplings can now be farmed, harvested, and planted in the world.Remember to create animal feed from the Cook so that your animals have something to eat! Well fed animals also now have babies and poyos will lay eggs that can either hatch into chicks or be used in recipes.Fixed save/load bugs with the inventory system.Fixed bug that caused hangable items to fall down.Fixed bug preventing hanging items on cliffs.Fixed a rare crash starting a new game.Fixed bug that prevented water bodies from merging resulting in permanent blue squares and high CPU usage.Then I'll go to dinaofoldstones_nicknames. In dinaofoldstones_nicknames.txt I'll write the following 3 lines:

#STONEHEARTH MODS LOCALIZATION ILN CODE#

then go back to localisation folder and open dinaofoldstones_nicknames.csvĭelete everything except the first line if it says something along CODE English French Spanish German x then write as follows: nick_ x (unless you use a non-English version then you need to give it in all 4 forms of language) It's usually in the form of nick_ = you can obviously write a several of those. In the dinaofoldstones_nicknames.txt write the nickname code name. My documents > Paradox Interactive > mod > A Game of Thrones > Localisation copy paste one of the files there and rename it to whatever you want e.g dinaofoldstones_nicknames.csv then go to My documents > Paradox Interactive > mod > A Game of Thrones > common > nicknames create a nickname file there lets call it dinaofoldstones_nicknames.txt.















Stonehearth mods localization iln